Trading is half the fun of collecting. A good trade leaves both people happy. These rules keep it that way.
For everyone
- Trade with people you know. Friends, family and classmates are the safest. Be careful with strangers, online and offline.
- Take your time. Nobody should rush you. "Yes, I will think about it" and "no, thank you" are always fine answers.
- Look at the cards together. Check the condition on both sides before you agree. Scratches, bends and whitening matter.
- Check the price on both sides. Use an approximate price as a starting point, not a final answer. Prices are estimates, and a card can be worth more to you than its price.
- Keep it fair. If one side is clearly giving much more, say so and talk about it. A fair trade is one both people feel good about.
For kids and teens
- Always have a parent or another trusted grown-up with you or nearby when you trade.
- Trade in a public place such as school, a card shop or at home with family around.
- Never share your home address, phone number, school or where you will be. You do not need to for a trade.
- If someone makes you feel uncomfortable, asks for secrets, or pushes you to hurry, stop and tell a grown-up. You will never be in trouble for that.
- Some trades are better to wait on. If a card is special to you, ask a parent before you trade it.
For parents and guardians
- Know who your child trades with, and be there for trades with someone new.
- Talk about value: a shiny card is not always worth more than a few plain ones, and the reverse. Look up prices together.
- Remind your child that it is fine to say no, and that undoing a trade later is often not possible.
How DeckMaster helps
- Trades are between approved friends only.
- For younger players, a parent approves friends and trades.
- There is no open chat for kids.
- A fairness score compares the approximate prices of both sides. It is a guide, not a ruling, and you decide.
DeckMaster does not buy, sell or ship cards, and it never helps people meet up.